unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings

class unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings(replace_viewport=False, replace=[False, None, False, [[0, 0], [0, 0]]], generate_mips=[False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], advanced_render_settings=[1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT])

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Lightcard Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced Render Settings: Advanced render settings

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips

  • replace (DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace: Override viewport render from source texture

  • replace_viewport (bool): [Read-Write] Replace Viewport: override the texture of the target viewport from this lightcard RTT

property advanced_render_settings

[Read-Write] Advanced Render Settings: Advanced render settings

Type

(DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings)

property generate_mips

[Read-Write] Generate Mips

Type

(DisplayClusterConfigurationPostRender_GenerateMips)

property replace

[Read-Write] Replace: Override viewport render from source texture

Type

(DisplayClusterConfigurationPostRender_Override)

property replace_viewport

[Read-Write] Replace Viewport: override the texture of the target viewport from this lightcard RTT

Type

(bool)