unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings(replace_viewport=False, replace=[False, None, False, [[0, 0], [0, 0]]], generate_mips=[False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], advanced_render_settings=[1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT])¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Lightcard Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_render_settings
(DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced Render Settings: Advanced render settingsgenerate_mips
(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mipsreplace
(DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace: Override viewport render from source texturereplace_viewport
(bool): [Read-Write] Replace Viewport: override the texture of the target viewport from this lightcard RTT
- property advanced_render_settings¶
[Read-Write] Advanced Render Settings: Advanced render settings
- property generate_mips¶
[Read-Write] Generate Mips
- property replace¶
[Read-Write] Replace: Override viewport render from source texture