unreal.DisplayClusterConfigurationICVFX_OverrideCameraRenderMode
¶
- class unreal.DisplayClusterConfigurationICVFX_OverrideCameraRenderMode¶
Bases:
unreal.EnumBase
EDisplay Cluster Configuration ICVFX Override Camera Render Mode
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- DEFAULT¶
Use default rendering rules
- Type
0
- DISABLED¶
Disable camera frame render for this viewport
- Type
1
- DISABLE_CHROMAKEY¶
Disable chromakey render for this viewport
- Type
2
- DISABLE_CHROMAKEY_MARKERS¶
Disable chromakey markers render for this viewport
- Type
3