unreal.DisplayClusterConfigurationPolymorphicEntity

class unreal.DisplayClusterConfigurationPolymorphicEntity(type='', parameters={})

Bases: unreal.StructBase

Display Cluster Configuration Polymorphic Entity

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Base.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_custom (bool): [Read-Write] Is Custom: When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.

    EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.

  • parameters (Map(str, str)): [Read-Write] Parameters: Generic parameters map

  • type (str): [Read-Write] Type: Polymorphic entity type

property parameters

[Read-Only] Parameters: Generic parameters map

Type

(Map(str, str))

property type

[Read-Only] Type: Polymorphic entity type

Type

(str)