unreal.DisplayClusterConfigurationPostRender_BlurPostprocess
¶
- class unreal.DisplayClusterConfigurationPostRender_BlurPostprocess(mode=DisplayClusterConfiguration_PostRenderBlur.NONE, kernel_radius=5, kernel_scale=20.0)¶
Bases:
unreal.StructBase
Display Cluster Configuration Post Render Blur Postprocess
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_PostRender.h
Editor Properties: (see get_editor_property/set_editor_property)
kernel_radius
(int32): [Read-Write] Kernel Radius: Kernel Radiuskernel_scale
(float): [Read-Write] Kernel Scale: Kernel Scalemode
(DisplayClusterConfiguration_PostRenderBlur): [Read-Write] Mode: Enable/disable Post Process Blur and specify method.
- property kernel_radius¶
[Read-Write] Kernel Radius: Kernel Radius
- Type
(int32)
- property mode¶
[Read-Write] Mode: Enable/disable Post Process Blur and specify method.