unreal.DisplayClusterConfigurationPostRender_Override

class unreal.DisplayClusterConfigurationPostRender_Override(allow_replace=False, source_texture=None, should_use_texture_region=False, texture_region=[[0, 0], [0, 0]])

Bases: unreal.StructBase

Display Cluster Configuration Post Render Override

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_PostRender.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_replace (bool): [Read-Write] Allow Replace: Disable default render, and resolve SourceTexture to viewport

  • should_use_texture_region (bool): [Read-Write] Should Use Texture Region: Set to True to crop the texture for the inner frustum as specified below.

  • source_texture (Texture2D): [Read-Write] Source Texture: Texture to use in place of the inner frustum.

  • texture_region (DisplayClusterReplaceTextureCropRectangle): [Read-Write] Texture Region: Texture Crop

property allow_replace

[Read-Write] Allow Replace: Disable default render, and resolve SourceTexture to viewport

Type

(bool)

property should_use_texture_region

[Read-Write] Should Use Texture Region: Set to True to crop the texture for the inner frustum as specified below.

Type

(bool)

property source_texture

[Read-Write] Source Texture: Texture to use in place of the inner frustum.

Type

(Texture2D)

property texture_region

[Read-Write] Texture Region: Texture Crop

Type

(DisplayClusterReplaceTextureCropRectangle)