unreal.DisplayClusterConfigurationPostprocess

class unreal.DisplayClusterConfigurationPostprocess(type='', parameters={}, order=- 1)

Bases: unreal.DisplayClusterConfigurationPolymorphicEntity

Display Cluster Configuration Postprocess

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Base.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_custom (bool): [Read-Write] Is Custom: When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.

    EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.

  • order (int32): [Read-Write] Order: Control postprocess rendering order. Bigger value rendered last

  • parameters (Map(str, str)): [Read-Write] Parameters: Generic parameters map

  • type (str): [Read-Write] Type: Polymorphic entity type

property order

[Read-Only] Order: Control postprocess rendering order. Bigger value rendered last

Type

(int32)