unreal.DisplayClusterConfigurationPostprocess
¶
- class unreal.DisplayClusterConfigurationPostprocess(type='', parameters={}, order=- 1)¶
Bases:
unreal.DisplayClusterConfigurationPolymorphicEntity
Display Cluster Configuration Postprocess
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Base.h
Editor Properties: (see get_editor_property/set_editor_property)
is_custom
(bool): [Read-Write] Is Custom: When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.
order
(int32): [Read-Write] Order: Control postprocess rendering order. Bigger value rendered lastparameters
(Map(str, str)): [Read-Write] Parameters: Generic parameters maptype
(str): [Read-Write] Type: Polymorphic entity type
- property order¶
[Read-Only] Order: Control postprocess rendering order. Bigger value rendered last
- Type
(int32)