unreal.DisplayClusterConfigurationPrimaryNode
¶
- class unreal.DisplayClusterConfigurationPrimaryNode(id='', ports=[])¶
Bases:
unreal.StructBase
Display Cluster Configuration Primary Node
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id
(str): [Read-Write] Idports
(DisplayClusterConfigurationPrimaryNodePorts): [Read-Write] Ports
- property ports¶
[Read-Only] Ports