unreal.DisplayClusterConfigurationPrimaryNode

class unreal.DisplayClusterConfigurationPrimaryNode(id='', ports=[])

Bases: unreal.StructBase

Display Cluster Configuration Primary Node

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (str): [Read-Write] Id

  • ports (DisplayClusterConfigurationPrimaryNodePorts): [Read-Write] Ports

property id

[Read-Only] Id

Type

(str)

property ports

[Read-Only] Ports

Type

(DisplayClusterConfigurationPrimaryNodePorts)