unreal.DisplayClusterConfigurationViewport
¶
- class unreal.DisplayClusterConfigurationViewport(outer=None, name='None')¶
Bases:
unreal.DisplayClusterConfigurationData_Base
Display Cluster Configuration Viewport
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_preview_frustum_rendering
(bool): [Read-Write] Allow Preview Frustum Renderingallow_rendering
(bool): [Read-Write] Allow Rendering: Enables or disables rendering of this specific Viewportcamera
(str): [Read-Write] Camera: Reference to the nDisplay View Originfixed_aspect_ratio
(bool): [Read-Write] Fixed Aspect Ratio: Locks the Viewport aspect ratio for easier resizinggpu_index
(int32): [Read-Write] GPUIndex: Specify which GPU should render this Viewport. “-1” is default.icvfx
(DisplayClusterConfigurationViewport_ICVFX): [Read-Write] ICVFX: Configure ICVFX for this viewportis_unlocked
(bool): [Read-Write] Is Unlockedis_visible
(bool): [Read-Write] Is Visibleoverlap_order
(int32): [Read-Write] Overlap Order: Allows Viewports to overlap and sets Viewport overlapping order priorityprojection_policy
(DisplayClusterConfigurationProjection): [Read-Write] Projection Policy: Specify your Projection Policy Settingsregion
(DisplayClusterConfigurationRectangle): [Read-Write] Region: Define the Viewport 2D coordinatesrender_settings
(DisplayClusterConfigurationViewport_RenderSettings): [Read-Write] Render Settings: Configure render for this viewportviewport_remap
(DisplayClusterConfigurationViewport_Remap): [Read-Write] Viewport Remap: Define the Viewport Remap settings
- property allow_rendering¶
[Read-Write] Allow Rendering: Enables or disables rendering of this specific Viewport
- Type
(bool)
- property gpu_index¶
[Read-Write] GPUIndex: Specify which GPU should render this Viewport. “-1” is default.
- Type
(int32)
- property icvfx¶
[Read-Write] ICVFX: Configure ICVFX for this viewport
- property overlap_order¶
[Read-Write] Overlap Order: Allows Viewports to overlap and sets Viewport overlapping order priority
- Type
(int32)
- property projection_policy¶
[Read-Write] Projection Policy: Specify your Projection Policy Settings
- property region¶
[Read-Write] Region: Define the Viewport 2D coordinates
- property render_settings¶
[Read-Write] Render Settings: Configure render for this viewport
- property viewport_remap¶
[Read-Write] Viewport Remap: Define the Viewport Remap settings