unreal.DisplayClusterConfigurationViewport

class unreal.DisplayClusterConfigurationViewport(outer=None, name='None')

Bases: unreal.DisplayClusterConfigurationData_Base

Display Cluster Configuration Viewport

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_preview_frustum_rendering (bool): [Read-Write] Allow Preview Frustum Rendering

  • allow_rendering (bool): [Read-Write] Allow Rendering: Enables or disables rendering of this specific Viewport

  • camera (str): [Read-Write] Camera: Reference to the nDisplay View Origin

  • fixed_aspect_ratio (bool): [Read-Write] Fixed Aspect Ratio: Locks the Viewport aspect ratio for easier resizing

  • gpu_index (int32): [Read-Write] GPUIndex: Specify which GPU should render this Viewport. “-1” is default.

  • icvfx (DisplayClusterConfigurationViewport_ICVFX): [Read-Write] ICVFX: Configure ICVFX for this viewport

  • is_unlocked (bool): [Read-Write] Is Unlocked

  • is_visible (bool): [Read-Write] Is Visible

  • overlap_order (int32): [Read-Write] Overlap Order: Allows Viewports to overlap and sets Viewport overlapping order priority

  • projection_policy (DisplayClusterConfigurationProjection): [Read-Write] Projection Policy: Specify your Projection Policy Settings

  • region (DisplayClusterConfigurationRectangle): [Read-Write] Region: Define the Viewport 2D coordinates

  • render_settings (DisplayClusterConfigurationViewport_RenderSettings): [Read-Write] Render Settings: Configure render for this viewport

  • viewport_remap (DisplayClusterConfigurationViewport_Remap): [Read-Write] Viewport Remap: Define the Viewport Remap settings

property allow_preview_frustum_rendering

[Read-Write] Allow Preview Frustum Rendering

Type

(bool)

property allow_rendering

[Read-Write] Allow Rendering: Enables or disables rendering of this specific Viewport

Type

(bool)

property camera

[Read-Write] Camera: Reference to the nDisplay View Origin

Type

(str)

property gpu_index

[Read-Write] GPUIndex: Specify which GPU should render this Viewport. “-1” is default.

Type

(int32)

property icvfx

[Read-Write] ICVFX: Configure ICVFX for this viewport

Type

(DisplayClusterConfigurationViewport_ICVFX)

property overlap_order

[Read-Write] Overlap Order: Allows Viewports to overlap and sets Viewport overlapping order priority

Type

(int32)

property projection_policy

[Read-Write] Projection Policy: Specify your Projection Policy Settings

Type

(DisplayClusterConfigurationProjection)

property region

[Read-Write] Region: Define the Viewport 2D coordinates

Type

(DisplayClusterConfigurationRectangle)

property render_settings

[Read-Write] Render Settings: Configure render for this viewport

Type

(DisplayClusterConfigurationViewport_RenderSettings)

property viewport_remap

[Read-Write] Viewport Remap: Define the Viewport Remap settings

Type

(DisplayClusterConfigurationViewport_Remap)