unreal.DisplayClusterConfigurationViewport_ColorGradingMiscSettings
¶
- class unreal.DisplayClusterConfigurationViewport_ColorGradingMiscSettings(override_blue_correction=False, override_expand_gamut=False, override_scene_color_tint=False, blue_correction=0.0, expand_gamut=0.0, scene_color_tint=[0.0, 0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Color Grading Misc Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
blue_correction
(float): [Read-Write] Blue Correction: Correct for artifacts with “electric” blues due to the ACEScg color space. Bright blue desaturates instead of going to violet.expand_gamut
(float): [Read-Write] Expand Gamut: Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering.override_blue_correction
(bool): [Read-Write] Override Blue Correctionoverride_expand_gamut
(bool): [Read-Write] Override Expand Gamutoverride_scene_color_tint
(bool): [Read-Write] Override Scene Color Tintscene_color_tint
(LinearColor): [Read-Write] Scene Color Tint: Scene tint color
- property blue_correction¶
[Read-Write] Blue Correction: Correct for artifacts with “electric” blues due to the ACEScg color space. Bright blue desaturates instead of going to violet.
- Type
(float)
- property expand_gamut¶
[Read-Write] Expand Gamut: Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering.
- Type
(float)
- property scene_color_tint¶
[Read-Write] Scene Color Tint: Scene tint color
- Type