unreal.DisplayClusterConfigurationViewport_ColorGradingSettings

class unreal.DisplayClusterConfigurationViewport_ColorGradingSettings(override_saturation=False, override_contrast=False, override_gamma=False, override_gain=False, override_offset=False, saturation=[1.0, 1.0, 1.0, 1.0], contrast=[1.0, 1.0, 1.0, 1.0], gamma=[1.0, 1.0, 1.0, 1.0], gain=[1.0, 1.0, 1.0, 1.0], offset=[0.0, 0.0, 0.0, 0.0])

Bases: unreal.StructBase

Display Cluster Configuration Viewport Color Grading Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contrast (Vector4): [Read-Write] Contrast: Contrast

  • gain (Vector4): [Read-Write] Gain: Gain

  • gamma (Vector4): [Read-Write] Gamma: Gamma

  • offset (Vector4): [Read-Write] Offset: Offset

  • override_contrast (bool): [Read-Write] Override Contrast

  • override_gain (bool): [Read-Write] Override Gain

  • override_gamma (bool): [Read-Write] Override Gamma

  • override_offset (bool): [Read-Write] Override Offset

  • override_saturation (bool): [Read-Write] Override Saturation

  • saturation (Vector4): [Read-Write] Saturation: Saturation

property contrast

[Read-Write] Contrast: Contrast

Type

(Vector4)

property gain

[Read-Write] Gain: Gain

Type

(Vector4)

property gamma

[Read-Write] Gamma: Gamma

Type

(Vector4)

property offset

[Read-Write] Offset: Offset

Type

(Vector4)

property override_contrast

[Read-Write] Override Contrast

Type

(bool)

property override_gain

[Read-Write] Override Gain

Type

(bool)

property override_gamma

[Read-Write] Override Gamma

Type

(bool)

property override_offset

[Read-Write] Override Offset

Type

(bool)

property override_saturation

[Read-Write] Override Saturation

Type

(bool)

property saturation

[Read-Write] Saturation: Saturation

Type

(Vector4)