unreal.DisplayClusterConfigurationViewport_ColorGradingSettings
¶
- class unreal.DisplayClusterConfigurationViewport_ColorGradingSettings(override_saturation=False, override_contrast=False, override_gamma=False, override_gain=False, override_offset=False, saturation=[1.0, 1.0, 1.0, 1.0], contrast=[1.0, 1.0, 1.0, 1.0], gamma=[1.0, 1.0, 1.0, 1.0], gain=[1.0, 1.0, 1.0, 1.0], offset=[0.0, 0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Color Grading Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
contrast
(Vector4): [Read-Write] Contrast: Contrastgain
(Vector4): [Read-Write] Gain: Gaingamma
(Vector4): [Read-Write] Gamma: Gammaoffset
(Vector4): [Read-Write] Offset: Offsetoverride_contrast
(bool): [Read-Write] Override Contrastoverride_gain
(bool): [Read-Write] Override Gainoverride_gamma
(bool): [Read-Write] Override Gammaoverride_offset
(bool): [Read-Write] Override Offsetoverride_saturation
(bool): [Read-Write] Override Saturationsaturation
(Vector4): [Read-Write] Saturation: Saturation