unreal.DisplayClusterConfigurationViewport_EntireClusterColorGrading
¶
- class unreal.DisplayClusterConfigurationViewport_EntireClusterColorGrading(enable_entire_cluster_color_grading=True, color_grading_settings=[False, False, False, 0.0, [False, False, False, TemperatureMethod.TEMP_WHITE_BALANCE, 6500.0, 0.0], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, 0.0, 0.0, [0.0, 0.0, 0.0, 0.0]]])¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Entire Cluster Color Grading
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
color_grading_settings
(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Grading Settings: Entire Cluster Color Gradingenable_entire_cluster_color_grading
(bool): [Read-Write] Enable Entire Cluster Color Grading: Enable the color grading settings for the entire cluster and add them to nDisplay’s color grading stack. This will affect both the viewports and inner frustum.
- property color_grading_settings¶
[Read-Write] Color Grading Settings: Entire Cluster Color Grading