unreal.DisplayClusterConfigurationViewport_ICVFX

class unreal.DisplayClusterConfigurationViewport_ICVFX(allow_icvfx=True, allow_inner_frustum=True, camera_render_mode=DisplayClusterConfigurationICVFX_OverrideCameraRenderMode.DEFAULT, lightcard_render_mode=DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode.DEFAULT)

Bases: unreal.StructBase

Display Cluster Configuration Viewport ICVFX

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_icvfx (bool): [Read-Write] Allow ICVFX: Enable in-camera VFX for this Viewport (works only with supported Projection Policies)

  • allow_inner_frustum (bool): [Read-Write] Allow Inner Frustum: Allow the inner frustum to appear on this Viewport

  • camera_render_mode (DisplayClusterConfigurationICVFX_OverrideCameraRenderMode): [Read-Write] Camera Render Mode: Disable incamera render to this viewport

  • lightcard_render_mode (DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode): [Read-Write] Lightcard Render Mode: Use unique lightcard mode for this viewport

property allow_icvfx

[Read-Write] Allow ICVFX: Enable in-camera VFX for this Viewport (works only with supported Projection Policies)

Type

(bool)

property allow_inner_frustum

[Read-Write] Allow Inner Frustum: Allow the inner frustum to appear on this Viewport

Type

(bool)

property camera_render_mode

[Read-Write] Camera Render Mode: Disable incamera render to this viewport

Type

(DisplayClusterConfigurationICVFX_OverrideCameraRenderMode)

property lightcard_render_mode

[Read-Write] Lightcard Render Mode: Use unique lightcard mode for this viewport

Type

(DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode)