unreal.DisplayClusterConfigurationViewport_ICVFX
¶
- class unreal.DisplayClusterConfigurationViewport_ICVFX(allow_icvfx=True, allow_inner_frustum=True, camera_render_mode=DisplayClusterConfigurationICVFX_OverrideCameraRenderMode.DEFAULT, lightcard_render_mode=DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode.DEFAULT)¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport ICVFX
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_icvfx
(bool): [Read-Write] Allow ICVFX: Enable in-camera VFX for this Viewport (works only with supported Projection Policies)allow_inner_frustum
(bool): [Read-Write] Allow Inner Frustum: Allow the inner frustum to appear on this Viewportcamera_render_mode
(DisplayClusterConfigurationICVFX_OverrideCameraRenderMode): [Read-Write] Camera Render Mode: Disable incamera render to this viewportlightcard_render_mode
(DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode): [Read-Write] Lightcard Render Mode: Use unique lightcard mode for this viewport
- property allow_icvfx¶
[Read-Write] Allow ICVFX: Enable in-camera VFX for this Viewport (works only with supported Projection Policies)
- Type
(bool)
- property allow_inner_frustum¶
[Read-Write] Allow Inner Frustum: Allow the inner frustum to appear on this Viewport
- Type
(bool)
- property camera_render_mode¶
[Read-Write] Camera Render Mode: Disable incamera render to this viewport
- property lightcard_render_mode¶
[Read-Write] Lightcard Render Mode: Use unique lightcard mode for this viewport