unreal.DisplayClusterConfigurationViewport_Remap

class unreal.DisplayClusterConfigurationViewport_Remap(enable=True, base_remap=[[0, 0, 0, 0], [0, 0, 0, 0], 0.0, False, False])

Bases: unreal.StructBase

Configuration for all remapping to apply to a single viewport

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ViewportRemap.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_remap (DisplayClusterConfigurationViewport_RemapData): [Read-Write] Base Remap: The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport

  • enable (bool): [Read-Write] Enable: Enables or disables viweport output remapping

property base_remap

[Read-Write] Base Remap: The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport

Type

(DisplayClusterConfigurationViewport_RemapData)

property enable

[Read-Write] Enable: Enables or disables viweport output remapping

Type

(bool)