unreal.DisplayClusterConfigurationViewport_Remap
¶
- class unreal.DisplayClusterConfigurationViewport_Remap(enable=True, base_remap=[[0, 0, 0, 0], [0, 0, 0, 0], 0.0, False, False])¶
Bases:
unreal.StructBase
Configuration for all remapping to apply to a single viewport
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ViewportRemap.h
Editor Properties: (see get_editor_property/set_editor_property)
base_remap
(DisplayClusterConfigurationViewport_RemapData): [Read-Write] Base Remap: The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewportenable
(bool): [Read-Write] Enable: Enables or disables viweport output remapping
- property base_remap¶
[Read-Write] Base Remap: The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport