unreal.DistortionHandlerPicker

class unreal.DistortionHandlerPicker(target_camera_component=None, distortion_producer_id=[], handler_display_name='')

Bases: unreal.StructBase

Utility structure for selecting a distortion handler from the camera calibration subsystem

C++ Source:

  • Plugin: CameraCalibrationCore

  • Module: CameraCalibrationCore

  • File: CameraCalibrationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distortion_producer_id (Guid): [Read-Write] Distortion Producer ID: UObject that produces the distortion state for the desired distortion handler

  • handler_display_name (str): [Read-Write] Handler Display Name: Display name of the desired distortion handler

  • target_camera_component (CineCameraComponent): [Read-Write] Target Camera Component: CineCameraComponent with which the desired distortion handler is associated

property distortion_producer_id

[Read-Write] Distortion Producer ID: UObject that produces the distortion state for the desired distortion handler

Type

(Guid)

property handler_display_name

[Read-Write] Handler Display Name: Display name of the desired distortion handler

Type

(str)

property target_camera_component

[Read-Write] Target Camera Component: CineCameraComponent with which the desired distortion handler is associated

Type

(CineCameraComponent)