unreal.DistortionHandlerPicker
¶
- class unreal.DistortionHandlerPicker(target_camera_component=None, distortion_producer_id=[], handler_display_name='')¶
Bases:
unreal.StructBase
Utility structure for selecting a distortion handler from the camera calibration subsystem
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: CameraCalibrationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
distortion_producer_id
(Guid): [Read-Write] Distortion Producer ID: UObject that produces the distortion state for the desired distortion handlerhandler_display_name
(str): [Read-Write] Handler Display Name: Display name of the desired distortion handlertarget_camera_component
(CineCameraComponent): [Read-Write] Target Camera Component: CineCameraComponent with which the desired distortion handler is associated
- property distortion_producer_id¶
[Read-Write] Distortion Producer ID: UObject that produces the distortion state for the desired distortion handler
- Type
(Guid)
- property handler_display_name¶
[Read-Write] Handler Display Name: Display name of the desired distortion handler
- Type
(str)
- property target_camera_component¶
[Read-Write] Target Camera Component: CineCameraComponent with which the desired distortion handler is associated
- Type