unreal.DistributionFloatParameterBase
¶
- class unreal.DistributionFloatParameterBase(outer=None, name='None')¶
Bases:
unreal.DistributionFloatConstant
Distribution Float Parameter Base
C++ Source:
Module: Engine
File: DistributionFloatParameterBase.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can be Baked: Can this variable be baked out to a FRawDistribution? Should be true 99% of the timeconstant
(float): [Read-Write] Constant: This float will be returned for all values of time.max_input
(float): [Read-Write] Max Input: todo documentmax_output
(float): [Read-Write] Max Output: todo documentmin_input
(float): [Read-Write] Min Input: todo documentmin_output
(float): [Read-Write] Min Output: todo documentparam_mode
(DistributionParamMode): [Read-Write] Param Mode: todo documentparameter_name
(Name): [Read-Write] Parameter Name: todo document
- get_float_distribution_parameter_values() -> (out_parameter_name=Name, out_min_input=float, out_max_input=float, out_min_output=float, out_max_output=float)¶
Get Float Distribution Parameter Values
- Returns
out_parameter_name (Name):
out_min_input (float):
out_max_input (float):
out_min_output (float):
out_max_output (float):
- Return type
tuple