unreal.DistributionVectorConstant
¶
- class unreal.DistributionVectorConstant(outer=None, name='None')¶
Bases:
unreal.DistributionVector
Distribution Vector Constant
C++ Source:
Module: Engine
File: DistributionVectorConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can be Baked: Can this variable be baked out to a FRawDistribution? Should be true 99% of the timeconstant
(Vector): [Read-Write] Constant: This FVector will be returned for all input times.locked_axes
(DistributionVectorLockFlags): [Read-Write] Locked Axes