- class unreal.EXRCompressionFormat¶
Lossy DCT-based compression for RGB channels. Alpha and other channels are uncompressed. More efficient than DWAB for partial buffer access on read in 3rd party tools.
Similar to DWAA but goes in blocks of 256 scanlines instead of 32. More efficient disk space and faster to decode than DWAA.
No compression is applied.
Good compression quality for grainy images. Lossless.
Good compression quality for images with low amounts of noise. Lossless.