unreal.EXRCompressionFormat
¶
- class unreal.EXRCompressionFormat¶
Bases:
unreal.EnumBase
EEXRCompression Format
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MoviePipelineEXROutput.h
- DWAA¶
Lossy DCT-based compression for RGB channels. Alpha and other channels are uncompressed. More efficient than DWAB for partial buffer access on read in 3rd party tools.
- Type
3
- DWAB¶
Similar to DWAA but goes in blocks of 256 scanlines instead of 32. More efficient disk space and faster to decode than DWAA.
- Type
4
- NONE¶
No compression is applied.
- Type
0
- PIZ¶
Good compression quality for grainy images. Lossless.
- Type
1
- ZIP¶
Good compression quality for images with low amounts of noise. Lossless.
- Type
2