unreal.EasingFunc
¶
- class unreal.EasingFunc¶
Bases:
unreal.EnumBase
Provides different easing functions that can be used in blueprints
C++ Source:
Module: Engine
File: KismetMathLibrary.h
- CIRCULAR_IN¶
Easing is based on a half circle.
- Type
11
- CIRCULAR_IN_OUT¶
Easing is based on two half circles.
- Type
13
- CIRCULAR_OUT¶
Easing is based on an inverted half circle.
- Type
12
- EASE_IN¶
Smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.
- Type
5
- EASE_IN_OUT¶
Smoothly accelerates and decelerates. Ease amount controlled by BlendExp.
- Type
7
- EASE_OUT¶
Immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.
- Type
6
- EXPO_IN¶
Easing in using an exponential
- Type
8
- EXPO_IN_OUT¶
Easing in/out using an exponential method
- Type
10
- EXPO_OUT¶
Easing out using an exponential
- Type
9
- LINEAR¶
Simple linear interpolation.
- Type
0
- SINUSOIDAL_IN¶
Sinusoidal in interpolation.
- Type
2
- SINUSOIDAL_IN_OUT¶
Sinusoidal in/out interpolation.
- Type
4
- SINUSOIDAL_OUT¶
Sinusoidal out interpolation.
- Type
3
- STEP¶
Simple step interpolation.
- Type
1