unreal.EasingFunc

class unreal.EasingFunc

Bases: unreal.EnumBase

Provides different easing functions that can be used in blueprints

C++ Source:

  • Module: Engine

  • File: KismetMathLibrary.h

CIRCULAR_IN

Easing is based on a half circle.

Type

11

CIRCULAR_IN_OUT

Easing is based on two half circles.

Type

13

CIRCULAR_OUT

Easing is based on an inverted half circle.

Type

12

EASE_IN

Smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.

Type

5

EASE_IN_OUT

Smoothly accelerates and decelerates. Ease amount controlled by BlendExp.

Type

7

EASE_OUT

Immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.

Type

6

EXPO_IN

Easing in using an exponential

Type

8

EXPO_IN_OUT

Easing in/out using an exponential method

Type

10

EXPO_OUT

Easing out using an exponential

Type

9

LINEAR

Simple linear interpolation.

Type

0

SINUSOIDAL_IN

Sinusoidal in interpolation.

Type

2

SINUSOIDAL_IN_OUT

Sinusoidal in/out interpolation.

Type

4

SINUSOIDAL_OUT

Sinusoidal out interpolation.

Type

3

STEP

Simple step interpolation.

Type

1