unreal.EditorScriptingCreateProxyMeshActorOptions

class unreal.EditorScriptingCreateProxyMeshActorOptions(destroy_source_actors=True, new_actor_label='', rename_components_from_source=True, spawn_merged_actor=True, base_package_name='', mesh_proxy_settings=[300, 3.0, [TextureSizingType.TEXTURE_SIZING_TYPE_USE_SINGLE_TEXTURE_SIZE, [1024, 1024], 5.0, 0.5, 10000.0, 4.0, 0.0, 0.5, 0.0, 0.5, 1.0, 1.0, 1.0, BlendMode.BLEND_OPAQUE, True, True, False, False, False, False, False, False, False, False, False, [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024]], 0.0, [0, 0, 0, 255], 20.0, 130.0, 256, ProxyNormalComputationMethod.ANGLE_WEIGHTED, LandscapeCullingPrecision.MEDIUM, False, False, False, False, False, True, False, False, True, False, True, False, False, False, 100.0])

Bases: unreal.CreateProxyMeshActorOptions

deprecated: ‘EditorScriptingCreateProxyMeshActorOptions’ was renamed to ‘CreateProxyMeshActorOptions’.