unreal.EditorScriptingCreateProxyMeshActorOptions_Deprecated
¶
- class unreal.EditorScriptingCreateProxyMeshActorOptions_Deprecated(destroy_source_actors=True, new_actor_label='', rename_components_from_source=True, spawn_merged_actor=True, base_package_name='', mesh_proxy_settings=[300, 3.0, [TextureSizingType.TEXTURE_SIZING_TYPE_USE_SINGLE_TEXTURE_SIZE, [1024, 1024], 5.0, 0.5, 10000.0, 4.0, 0.0, 0.5, 0.0, 0.5, 1.0, 1.0, 1.0, BlendMode.BLEND_OPAQUE, True, True, False, False, False, False, False, False, False, False, False, [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024]], 0.0, [0, 0, 0, 255], 20.0, 130.0, 256, ProxyNormalComputationMethod.ANGLE_WEIGHTED, LandscapeCullingPrecision.MEDIUM, False, False, False, False, False, True, False, False, True, False, True, False, False, False, 100.0])¶
Bases:
unreal.EditorScriptingJoinStaticMeshActorsOptions_Deprecated
Editor Scripting Create Proxy Mesh Actor Options Deprecated
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorLevelLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
base_package_name
(str): [Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolderdestroy_source_actors
(bool): [Read-Write] Destroy Source Actors: Destroy the provided Actors after the operation.mesh_proxy_settings
(MeshProxySettings): [Read-Write] Mesh Proxy Settingsnew_actor_label
(str): [Read-Write] New Actor Label: Name of the new spawned Actor to replace the provided Actors.rename_components_from_source
(bool): [Read-Write] Rename Components from Source: Rename StaticMeshComponents based on source Actor’s name.spawn_merged_actor
(bool): [Read-Write] Spawn Merged Actor: Spawn the new merged actors
- property base_package_name¶
[Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolder
- Type
(str)
- property mesh_proxy_settings¶
[Read-Write] Mesh Proxy Settings
- Type