unreal.EditorScriptingCreateProxyMeshActorOptions_Deprecated

class unreal.EditorScriptingCreateProxyMeshActorOptions_Deprecated(destroy_source_actors=True, new_actor_label='', rename_components_from_source=True, spawn_merged_actor=True, base_package_name='', mesh_proxy_settings=[300, 3.0, [TextureSizingType.TEXTURE_SIZING_TYPE_USE_SINGLE_TEXTURE_SIZE, [1024, 1024], 5.0, 0.5, 10000.0, 4.0, 0.0, 0.5, 0.0, 0.5, 1.0, 1.0, 1.0, BlendMode.BLEND_OPAQUE, True, True, False, False, False, False, False, False, False, False, False, [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024]], 0.0, [0, 0, 0, 255], 20.0, 130.0, 256, ProxyNormalComputationMethod.ANGLE_WEIGHTED, LandscapeCullingPrecision.MEDIUM, False, False, False, False, False, True, False, False, True, False, True, False, False, False, 100.0])

Bases: unreal.EditorScriptingJoinStaticMeshActorsOptions_Deprecated

Editor Scripting Create Proxy Mesh Actor Options Deprecated

C++ Source:

  • Plugin: EditorScriptingUtilities

  • Module: EditorScriptingUtilities

  • File: EditorLevelLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_package_name (str): [Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolder

  • destroy_source_actors (bool): [Read-Write] Destroy Source Actors: Destroy the provided Actors after the operation.

  • mesh_proxy_settings (MeshProxySettings): [Read-Write] Mesh Proxy Settings

  • new_actor_label (str): [Read-Write] New Actor Label: Name of the new spawned Actor to replace the provided Actors.

  • rename_components_from_source (bool): [Read-Write] Rename Components from Source: Rename StaticMeshComponents based on source Actor’s name.

  • spawn_merged_actor (bool): [Read-Write] Spawn Merged Actor: Spawn the new merged actors

property base_package_name

[Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolder

Type

(str)

property mesh_proxy_settings

[Read-Write] Mesh Proxy Settings

Type

(MeshProxySettings)

property spawn_merged_actor

[Read-Write] Spawn Merged Actor: Spawn the new merged actors

Type

(bool)