unreal.EditorScriptingMergeStaticMeshActorsOptions

class unreal.EditorScriptingMergeStaticMeshActorsOptions(destroy_source_actors=True, new_actor_label='', rename_components_from_source=True, spawn_merged_actor=True, base_package_name='', mesh_merging_settings=[256, [TextureSizingType.TEXTURE_SIZING_TYPE_USE_SINGLE_TEXTURE_SIZE, [1024, 1024], 5.0, 0.5, 10000.0, 4.0, 0.0, 0.5, 0.0, 0.5, 1.0, 1.0, 1.0, BlendMode.BLEND_OPAQUE, True, True, False, False, False, False, False, False, False, False, False, [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024], [1024, 1024]], 0, MeshLODSelectionType.CALCULATE_LOD, True, False, False, False, False, False, False, True, False, False, True, False, 100.0])

Bases: unreal.MergeStaticMeshActorsOptions

deprecated: ‘EditorScriptingMergeStaticMeshActorsOptions’ was renamed to ‘MergeStaticMeshActorsOptions’.