unreal.EditorUtilityTask

class unreal.EditorUtilityTask(outer=None, name='None')

Bases: unreal.Object

Editor Utility Task

C++ Source:

  • Module: Blutility

  • File: EditorUtilityTask.h

finish_executing_task() None

Finish Executing Task

receive_begin_execution() None

Receive Begin Execution

receive_cancel_requested() None

Receive Cancel Requested

set_task_notification_text(text) None

Set Task Notification Text

Parameters

text (Text) –

was_cancel_requested() bool

Was Cancel Requested

Return type

bool