unreal.EmitterDynamicParameterValue
¶
- class unreal.EmitterDynamicParameterValue¶
Bases:
unreal.EnumBase
Enumeration indicating the way a dynamic parameter should be set.
C++ Source:
Module: Engine
File: ParticleModuleParameterDynamic.h
- EDPV_AUTO_SET¶
AutoSet - ignore values set in the distribution, another module will handle this data
- Type
1
- EDPV_USER_SET¶
UserSet - use the user set values in the distribution (the default)
- Type
0
- EDPV_VELOCITY_MAG¶
VelocityMag - pass the particle velocity magnitude thru
- Type
5
- EDPV_VELOCITY_X¶
VelocityX - pass the particle velocity along the X-axis thru
- Type
2
- EDPV_VELOCITY_Y¶
VelocityY - pass the particle velocity along the Y-axis thru
- Type
3
- EDPV_VELOCITY_Z¶
VelocityZ - pass the particle velocity along the Z-axis thru
- Type
4