unreal.EndpointSubmix
¶
- class unreal.EndpointSubmix(outer=None, name='None')¶
Bases:
unreal.SoundSubmixBase
Sound Submix class meant for sending audio to an external endpoint, such as controller haptics or an additional audio device.
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_disable
(bool): [Read-Write] Auto Disable: Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.auto_disable_time
(float): [Read-Write] Auto Disable Time: The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.child_submixes
(Array(SoundSubmixBase)): [Read-Only] Child Submixes: Child submixes to this sound mixendpoint_settings
(AudioEndpointSettingsBase): [Read-Write] Endpoint Settingsendpoint_type
(Name): [Read-Write] Endpoint Type: Currently used format.