unreal.EpicSynth1Patch

class unreal.EpicSynth1Patch(patch_source=Synth1PatchSource.LFO1, patch_cables=[])

Bases: unreal.StructBase

Epic Synth 1Patch

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: EpicSynth1Component.h

Editor Properties: (see get_editor_property/set_editor_property)

  • patch_cables (Array(Synth1PatchCable)): [Read-Write] Patch Cables: Patch cables to patch destinations from the patch source.

  • patch_source (Synth1PatchSource): [Read-Write] Patch Source: A modular synth patch source (e.g. LFO1/LFO2/Modulation Envelope)

property patch_cables

[Read-Write] Patch Cables: Patch cables to patch destinations from the patch source.

Type

(Array(Synth1PatchCable))

property patch_source

[Read-Write] Patch Source: A modular synth patch source (e.g. LFO1/LFO2/Modulation Envelope)

Type

(Synth1PatchSource)