unreal.ExponentialHeightFogData
¶
- class unreal.ExponentialHeightFogData(fog_density=0.02, fog_height_falloff=0.2, fog_height_offset=0.0)¶
Bases:
unreal.StructBase
Data for an individual fog line integral. This is the data which is not shared between fogs when multiple fogs are set up on a single UExponentialHeightFogComponent
C++ Source:
Module: Engine
File: ExponentialHeightFogComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
fog_density
(float): [Read-Write] Fog Density: Global density factor for this fog.fog_height_falloff
(float): [Read-Write] Fog Height Falloff: Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger.fog_height_offset
(float): [Read-Write] Fog Height Offset: Height offset, relative to the actor position Z.