unreal.EyeTrackerGazeData
¶
- class unreal.EyeTrackerGazeData(gaze_origin=[0.0, 0.0, 0.0], gaze_direction=[0.0, 0.0, 0.0], fixation_point=[0.0, 0.0, 0.0], confidence_value=0.0)¶
Bases:
unreal.StructBase
Represents a unified gaze ray that incorporates both eyes.
C++ Source:
Module: EyeTracker
File: EyeTrackerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
confidence_value
(float): [Read-Write] Confidence Value: Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.fixation_point
(Vector): [Read-Write] Fixation Point: Location that the eyes converge. This is the 3d point where the tracked viewer is looking.gaze_direction
(Vector): [Read-Write] Gaze Direction: Forward direction of the unified gaze ray.gaze_origin
(Vector): [Read-Write] Gaze Origin: Origin of the unified gaze ray.
- property confidence_value¶
[Read-Write] Confidence Value: Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.
- Type
(float)
- property fixation_point¶
[Read-Write] Fixation Point: Location that the eyes converge. This is the 3d point where the tracked viewer is looking.
- Type
(Vector)