unreal.FBXAnimationLengthImportType
¶
- class unreal.FBXAnimationLengthImportType¶
Bases:
unreal.EnumBase
Animation length type when importing
C++ Source:
Module: UnrealEd
File: FbxAnimSequenceImportData.h
- FBXALIT_ANIMATED_KEY¶
Will import the range of frames that have animation. Can be useful if the exported range is longer than the actual animation in the FBX file
- Type
1
- FBXALIT_EXPORTED_TIME¶
This option imports animation frames based on what is defined at the time of export
- Type
0
- FBXALIT_SET_RANGE¶
This will enable the Start Frame and End Frame properties for you to define the frames of animation to import
- Type
2