unreal.FBXAnimationLengthImportType

class unreal.FBXAnimationLengthImportType

Bases: unreal.EnumBase

Animation length type when importing

C++ Source:

  • Module: UnrealEd

  • File: FbxAnimSequenceImportData.h

FBXALIT_ANIMATED_KEY

Will import the range of frames that have animation. Can be useful if the exported range is longer than the actual animation in the FBX file

Type

1

FBXALIT_EXPORTED_TIME

This option imports animation frames based on what is defined at the time of export

Type

0

FBXALIT_SET_RANGE

This will enable the Start Frame and End Frame properties for you to define the frames of animation to import

Type

2