unreal.FKControlRig

class unreal.FKControlRig(outer=None, name='None')

Bases: unreal.ControlRig

Rig that allows override editing per joint

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: FKControlRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the asset

  • interaction_rig (ControlRig): [Read-Write] Interaction Rig

  • interaction_rig_class (type(Class)): [Read-Write] Interaction Rig Class