unreal.FbxExportOption

class unreal.FbxExportOption(outer=None, name='None')

Bases: unreal.Object

Fbx Export Option

C++ Source:

  • Module: UnrealEd

  • File: FbxExportOption.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ascii (bool): [Read-Write] ASCII: If enabled, save as ascii instead of binary

  • collision (bool): [Read-Write] Collision: If enabled, export collision

  • export_local_time (bool): [Read-Write] Export Local Time: If enabled, export sequencer animation in its local time, relative to its master sequence.

  • export_morph_targets (bool): [Read-Write] Export Morph Targets: If enabled, export the morph targets

  • export_preview_mesh (bool): [Read-Write] Export Preview Mesh: If enable, the preview mesh link to the exported animations will be also exported.

  • fbx_export_compatibility (FbxExportCompatibility): [Read-Write] Fbx Export Compatibility: This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013

  • force_front_x_axis (bool): [Read-Write] Force Front XAxis: If enabled, export with X axis as the front axis instead of default -Y

  • level_of_detail (bool): [Read-Write] Level Of Detail: If enabled, export the level of detail

  • map_skeletal_motion_to_root (bool): [Read-Write] Map Skeletal Motion to Root: If enable, Map skeletal actor motion to the root bone of the skeleton.

  • vertex_color (bool): [Read-Write] Vertex Color: If enabled, export vertex color

property ascii

[Read-Write] ASCII: If enabled, save as ascii instead of binary

Type

(bool)

property collision

[Read-Write] Collision: If enabled, export collision

Type

(bool)

property export_local_time

[Read-Write] Export Local Time: If enabled, export sequencer animation in its local time, relative to its master sequence.

Type

(bool)

property export_morph_targets

[Read-Write] Export Morph Targets: If enabled, export the morph targets

Type

(bool)

property export_preview_mesh

[Read-Write] Export Preview Mesh: If enable, the preview mesh link to the exported animations will be also exported.

Type

(bool)

property fbx_export_compatibility

[Read-Write] Fbx Export Compatibility: This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013

Type

(FbxExportCompatibility)

property force_front_x_axis

[Read-Write] Force Front XAxis: If enabled, export with X axis as the front axis instead of default -Y

Type

(bool)

property level_of_detail

[Read-Write] Level Of Detail: If enabled, export the level of detail

Type

(bool)

property map_skeletal_motion_to_root

[Read-Write] Map Skeletal Motion to Root: If enable, Map skeletal actor motion to the root bone of the skeleton.

Type

(bool)

property vertex_color

[Read-Write] Vertex Color: If enabled, export vertex color

Type

(bool)