unreal.FbxTextureImportData

class unreal.FbxTextureImportData(outer=None, name='None')

Bases: unreal.FbxAssetImportData

Import data and options used when importing any mesh from FBX

C++ Source:

  • Module: UnrealEd

  • File: FbxTextureImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_color_name (str): [Read-Write] Base Color Name

  • base_diffuse_texture_name (str): [Read-Write] Base Diffuse Texture Name

  • base_emissive_color_name (str): [Read-Write] Base Emissive Color Name

  • base_emmisive_texture_name (str): [Read-Write] Base Emmisive Texture Name

  • base_material_name (SoftObjectPath): [Read-Write] Base Material Name: Base material to instance from when importing materials.

  • base_normal_texture_name (str): [Read-Write] Base Normal Texture Name

  • base_opacity_texture_name (str): [Read-Write] Base Opacity Texture Name

  • base_specular_texture_name (str): [Read-Write] Base Specular Texture Name

  • convert_scene (bool): [Read-Write] Convert Scene: Convert the scene from FBX coordinate system to UE coordinate system

  • convert_scene_unit (bool): [Read-Write] Convert Scene Unit: Convert the scene from FBX unit to UE unit (centimeter).

  • force_front_x_axis (bool): [Read-Write] Force Front XAxis: Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Y

  • import_rotation (Rotator): [Read-Write] Import Rotation

  • import_translation (Vector): [Read-Write] Import Translation

  • import_uniform_scale (float): [Read-Write] Import Uniform Scale

  • invert_normal_maps (bool): [Read-Write] Invert Normal Maps: If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted

  • material_search_location (MaterialSearchLocation): [Read-Write] Material Search Location: Specify where we should search for matching materials when importing

  • source_data (AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.

property base_color_name

[Read-Write] Base Color Name

Type

(str)

property base_diffuse_texture_name

[Read-Write] Base Diffuse Texture Name

Type

(str)

property base_emissive_color_name

[Read-Write] Base Emissive Color Name

Type

(str)

property base_emmisive_texture_name

[Read-Write] Base Emmisive Texture Name

Type

(str)

property base_material_name

[Read-Write] Base Material Name: Base material to instance from when importing materials.

Type

(SoftObjectPath)

property base_normal_texture_name

[Read-Write] Base Normal Texture Name

Type

(str)

property base_opacity_texture_name

[Read-Write] Base Opacity Texture Name

Type

(str)

property base_specular_texture_name

[Read-Write] Base Specular Texture Name

Type

(str)

property invert_normal_maps

[Read-Write] Invert Normal Maps: If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted

Type

(bool)

property material_search_location

[Read-Write] Material Search Location: Specify where we should search for matching materials when importing

Type

(MaterialSearchLocation)