unreal.FieldSystemMetaDataFilter
¶
- class unreal.FieldSystemMetaDataFilter(outer=None, name='None')¶
Bases:
unreal.FieldSystemMetaData
Filter the particles on which the field will be applied
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classfilter_type
(FieldFilterType): [Read-Write] Filter Type: Filter state type used to select the particles on which the field will be appliedis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsobject_type
(FieldObjectType): [Read-Write] Object Type: Filter object type used to select the particles on which the field will be appliedon_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedposition_type
(FieldPositionType): [Read-Write] Position Type: Specify which position type will be used for the field evaluationprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property filter_type¶
[Read-Write] Filter Type: Filter state type used to select the particles on which the field will be applied
- Type
- property object_type¶
[Read-Write] Object Type: Filter object type used to select the particles on which the field will be applied
- Type
- property position_type¶
[Read-Write] Position Type: Specify which position type will be used for the field evaluation
- Type
- set_meta_data_filter_type(filter_type, object_type, position_type) FieldSystemMetaDataFilter ¶
Set the particles filter type
- Parameters
filter_type (FieldFilterType) – State type used to select the state particles on which the field will be applied
object_type (FieldObjectType) – Object type used to select the type of objects(rigid, cloth…) on which the field will be applied
position_type (FieldPositionType) – Position type used to compute the samples positions
- Return type