unreal.FileMediaCapture
¶
- class unreal.FileMediaCapture(outer=None, name='None')¶
Bases:
unreal.MediaCapture
File Media Capture
C++ Source:
Plugin: MediaIOFramework
Module: MediaIOCore
File: FileMediaCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
on_state_changed
(MediaCaptureStateChangedSignature): [Read-Write] On State Changed: Called when the state of the capture changed.