unreal.FindFloorResult
¶
- class unreal.FindFloorResult(blocking_hit=False, walkable_floor=False, line_trace=False, floor_dist=0.0, line_dist=0.0, hit_result=[False, False, 1.0, 0.0, [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], None, None, None, 'None', 'None', 0, 0, 0, [0.0, 0.0, 0.0], [0.0, 0.0, 0.0]])¶
Bases:
unreal.StructBase
Data about the floor for walking movement, used by CharacterMovementComponent.
C++ Source:
Module: Engine
File: CharacterMovementComponentAsync.h
Editor Properties: (see get_editor_property/set_editor_property)
blocking_hit
(bool): [Read-Only] Blocking Hit: True if there was a blocking hit in the floor test that was NOT in initial penetration. The HitResult can give more info about other circumstances.floor_dist
(float): [Read-Only] Floor Dist: The distance to the floor, computed from the swept capsule trace.hit_result
(HitResult): [Read-Only] Hit Result: Hit result of the test that found a floor. Includes more specific data about the point of impact and surface normal at that point.line_dist
(float): [Read-Only] Line Dist: The distance to the floor, computed from the trace. Only valid if bLineTrace is true.line_trace
(bool): [Read-Only] Line Trace: True if the hit found a valid walkable floor using a line trace (rather than a sweep test, which happens when the sweep test fails to yield a walkable surface).walkable_floor
(bool): [Read-Only] Walkable Floor: True if the hit found a valid walkable floor.
- property blocking_hit¶
[Read-Only] Blocking Hit: True if there was a blocking hit in the floor test that was NOT in initial penetration. The HitResult can give more info about other circumstances.
- Type
(bool)
- property floor_dist¶
[Read-Only] Floor Dist: The distance to the floor, computed from the swept capsule trace.
- Type
(float)
- property hit_result¶
[Read-Only] Hit Result: Hit result of the test that found a floor. Includes more specific data about the point of impact and surface normal at that point.
- Type
- property line_dist¶
[Read-Only] Line Dist: The distance to the floor, computed from the trace. Only valid if bLineTrace is true.
- Type
(float)