unreal.FindSessionsCallbackProxy
¶
- class unreal.FindSessionsCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
Find Sessions Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: FindSessionsCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(BlueprintFindSessionsResultDelegate): [Read-Write] On Failure: Called when there is an unsuccessful queryon_success
(BlueprintFindSessionsResultDelegate): [Read-Write] On Success: Called when there is a successful query
- classmethod get_current_players(result) int32 ¶
Get Current Players
- Parameters
result (BlueprintSessionResult) –
- Return type
int32
- classmethod get_max_players(result) int32 ¶
Get Max Players
- Parameters
result (BlueprintSessionResult) –
- Return type
int32
- classmethod get_ping_in_ms(result) int32 ¶
Get Ping in Ms
- Parameters
result (BlueprintSessionResult) –
- Return type
int32
- classmethod get_server_name(result) str ¶
Get Server Name
- Parameters
result (BlueprintSessionResult) –
- Return type
- property on_failure¶
[Read-Write] On Failure: Called when there is an unsuccessful query
- property on_success¶
[Read-Write] On Success: Called when there is a successful query