unreal.FireEventsAtPosition
¶
- class unreal.FireEventsAtPosition¶
Bases:
unreal.EnumBase
Indicates at what point in the sequence evaluation events should fire
C++ Source:
Module: MovieSceneTracks
File: MovieSceneEventTrack.h
- AFTER_SPAWN¶
Fire events right after any spawn tracks have been evaluated
- Type
2
- AT_END_OF_EVALUATION¶
Fire events after everything else has been evaluated in the sequence
- Type
1
- AT_START_OF_EVALUATION¶
Fire events before anything else is evaluated in the sequence
- Type
0