unreal.FireEventsAtPosition

class unreal.FireEventsAtPosition

Bases: unreal.EnumBase

Indicates at what point in the sequence evaluation events should fire

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneEventTrack.h

AFTER_SPAWN

Fire events right after any spawn tracks have been evaluated

Type

2

AT_END_OF_EVALUATION

Fire events after everything else has been evaluated in the sequence

Type

1

AT_START_OF_EVALUATION

Fire events before anything else is evaluated in the sequence

Type

0