unreal.FloatInterval

class unreal.FloatInterval(min=0.0, max=0.0)

Bases: unreal.StructBase

An interval of floats, defined by inclusive min and max values note: This is a mirror of TInterval<float>, defined in Interval.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (float): [Read-Write] Max: Values must be <= Max

  • min (float): [Read-Write] Min: Values must be >= Min

property max

[Read-Write] Max: Values must be <= Max

Type

(float)

property min

[Read-Write] Min: Values must be >= Min

Type

(float)