unreal.FloatInterval
¶
- class unreal.FloatInterval(min=0.0, max=0.0)¶
Bases:
unreal.StructBase
An interval of floats, defined by inclusive min and max values note: This is a mirror of TInterval<float>, defined in Interval.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
max
(float): [Read-Write] Max: Values must be <= Maxmin
(float): [Read-Write] Min: Values must be >= Min