unreal.FloatRange
¶
- class unreal.FloatRange(lower_bound=[RangeBoundTypes.EXCLUSIVE, 0.0], upper_bound=[RangeBoundTypes.EXCLUSIVE, 0.0])¶
Bases:
unreal.StructBase
A contiguous set of floats described by lower and upper bound values. note: This is a mirror of TRange<float>, defined in Range.h note: Fields are private to match the C++ declaration in the header above.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
lower_bound
(FloatRangeBound): [Read-Write] Lower Bound: Holds the range’s lower bound.upper_bound
(FloatRangeBound): [Read-Write] Upper Bound: Holds the range’s upper bound.
- property lower_bound¶
[Read-Write] Lower Bound: Holds the range’s lower bound.
- Type
- property upper_bound¶
[Read-Write] Upper Bound: Holds the range’s upper bound.
- Type