unreal.FloatRangeBound

class unreal.FloatRangeBound(type=RangeBoundTypes.EXCLUSIVE, value=0.0)

Bases: unreal.StructBase

Defines a single bound for a range of values. note: This is a mirror of TRangeBound<float>, defined in RangeBound.h note: Fields are private to match the C++ declaration in the header above.

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • type (RangeBoundTypes): [Read-Write] Type: Holds the type of the bound.

  • value (float): [Read-Write] Value: Holds the bound’s value.

property type

[Read-Write] Type: Holds the type of the bound.

Type

(RangeBoundTypes)

property value

[Read-Write] Value: Holds the bound’s value.

Type

(float)