unreal.FollicleMaskOptions

class unreal.FollicleMaskOptions(groom=None, channel=FollicleMaskChannel.R)

Bases: unreal.StructBase

Follicle Mask Options

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomCreateFollicleMaskOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (FollicleMaskChannel): [Read-Write] Channel: Texture channel in which the groom’s roots mask will be writtent to.

  • groom (GroomAsset): [Read-Only] Groom: Groom asset

property channel

[Read-Write] Channel: Texture channel in which the groom’s roots mask will be writtent to.

Type

(FollicleMaskChannel)

property groom

[Read-Only] Groom: Groom asset

Type

(GroomAsset)