unreal.FontCacheType

class unreal.FontCacheType

Bases: unreal.EnumBase

Enumerates supported font caching types.

C++ Source:

  • Module: Engine

  • File: Font.h

OFFLINE

The font is using offline caching (this is how UFont traditionally worked).

Type

0

RUNTIME

The font is using runtime caching (this is how Slate fonts work).

Type

1