unreal.FontRenderInfo
¶
- class unreal.FontRenderInfo(clip_text=False, enable_shadow=False, glow_info=[False, [0.0, 0.0, 0.0, 0.0], [0.0, 0.0], [0.0, 0.0]])¶
Bases:
unreal.StructBase
Information used in font rendering
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
clip_text
(bool): [Read-Write] Clip Text: Whether to clip textenable_shadow
(bool): [Read-Write] Enable Shadow: Whether to turn on shadowingglow_info
(DepthFieldGlowInfo): [Read-Write] Glow Info: Depth field glow parameters (only usable if font was imported with a depth field)
- property glow_info¶
[Read-Write] Glow Info: Depth field glow parameters (only usable if font was imported with a depth field)
- Type