unreal.FrameNumber

class unreal.FrameNumber(value=0)

Bases: unreal.StructBase

A frame number value, representing discrete frames since the start of timing. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameNumber.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (int32): [Read-Write] Value

__add__(other)

Overloads:

  • int32 Addition (FrameNumber A + int B)

  • FrameNumber Addition (FrameNumber A + FrameNumber B)

__iadd__(other)

Overloads:

  • int32 Addition (FrameNumber A + int B)

  • FrameNumber Addition (FrameNumber A + FrameNumber B)

__imul__(other)

Overloads:

  • int32 Multiply (FrameNumber A * B)

__isub__(other)

Overloads:

  • int32 Subtraction (FrameNumber A - int B)

  • FrameNumber Subtraction (FrameNumber A - FrameNumber B)

__mul__(other)

Overloads:

  • int32 Multiply (FrameNumber A * B)

__sub__(other)

Overloads:

  • int32 Subtraction (FrameNumber A - int B)

  • FrameNumber Subtraction (FrameNumber A - FrameNumber B)

__truediv__(other)

Overloads:

  • int32 Divide (FrameNumber A / B)

add_frame_number_frame_number(b) None

Addition (FrameNumber A + FrameNumber B)

Parameters

b (FrameNumber) –

Return type

FrameNumber

add_frame_number_integer(b) None

Addition (FrameNumber A + int B)

Parameters

b (int32) –

Return type

FrameNumber

divide_frame_number_integer(b) None

Divide (FrameNumber A / B)

Parameters

b (int32) –

Return type

FrameNumber

multiply_frame_number_integer(b) None

Multiply (FrameNumber A * B)

Parameters

b (int32) –

Return type

FrameNumber

subtract_frame_number_frame_number(b) None

Subtraction (FrameNumber A - FrameNumber B)

Parameters

b (FrameNumber) –

Return type

FrameNumber

subtract_frame_number_integer(b) None

Subtraction (FrameNumber A - int B)

Parameters

b (int32) –

Return type

FrameNumber

property value

[Read-Write] Value

Type

(int32)