unreal.FrameRate
¶
- class unreal.FrameRate(numerator=0, denominator=1)¶
Bases:
unreal.StructBase
A frame rate represented as a fraction comprising 2 integers: a numerator (number of frames), and a denominator (per second). note: The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameRate.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
denominator
(int32): [Read-Write] Denominator: The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)numerator
(int32): [Read-Write] Numerator: The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)
- property denominator¶
[Read-Write] Denominator: The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)
- Type
(int32)
- property numerator¶
[Read-Write] Numerator: The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)
- Type
(int32)