unreal.FrameRateChangedPayload

class unreal.FrameRateChangedPayload(previous_frame_rate=[60000, 1])

Bases: unreal.EmptyPayload

Frame Rate Changed Payload

C++ Source:

  • Module: Engine

  • File: AnimDataNotifications.h

Editor Properties: (see get_editor_property/set_editor_property)

  • previous_frame_rate (FrameRate): [Read-Write] Previous Frame Rate: Previous sampling rate for the Model

property previous_frame_rate

[Read-Only] Previous Frame Rate: Previous sampling rate for the Model

Type

(FrameRate)