unreal.FrictionCombineMode

class unreal.FrictionCombineMode

Bases: unreal.EnumBase

EFriction Combine Mode

C++ Source:

  • Module: PhysicsCore

  • File: PhysicsSettingsEnums.h

AVERAGE

(a+b)/2

Type

0

Type

Uses the average value of the materials touching

MAX

max(a,b)

Type

3

Type

Uses the maximum value of materials touching

MIN

min(a,b)

Type

1

Type

Uses the minimum value of the materials touching

MULTIPLY

a*b

Type

2

Type

Uses the product of the values of the materials touching