unreal.FrictionCombineMode
¶
- class unreal.FrictionCombineMode¶
Bases:
unreal.EnumBase
EFriction Combine Mode
C++ Source:
Module: PhysicsCore
File: PhysicsSettingsEnums.h
- AVERAGE¶
(a+b)/2
- Type
0
- Type
Uses the average value of the materials touching
- MAX¶
max(a,b)
- Type
3
- Type
Uses the maximum value of materials touching
- MIN¶
min(a,b)
- Type
1
- Type
Uses the minimum value of the materials touching
- MULTIPLY¶
a*b
- Type
2
- Type
Uses the product of the values of the materials touching