unreal.GPULightmassSubsystem

class unreal.GPULightmassSubsystem(outer=None, name='None')

Bases: unreal.WorldSubsystem

GPULightmass Subsystem

C++ Source:

  • Plugin: GPULightmass

  • Module: GPULightmass

  • File: GPULightmassSettings.h

end_recording_visible_tiles() None

End Recording Visible Tiles

get_percentage() int32

Get Percentage

Return type

int32

get_settings() GPULightmassSettings

Get Settings

Return type

GPULightmassSettings

is_running() bool

Is Running

Return type

bool

launch() None

Launch

save() None

Save

set_realtime(realtime) None

Set Realtime

Parameters

realtime (bool) –

start_recording_visible_tiles() None

Start Recording Visible Tiles

stop() None

Stop