unreal.GameplayAbilitiesBlueprintFactory

class unreal.GameplayAbilitiesBlueprintFactory(outer=None, name='None')

Bases: unreal.Factory

Gameplay Abilities Blueprint Factory

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilitiesEditor

  • File: GameplayAbilitiesBlueprintFactory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_task (AssetImportTask): [Read-Write] Asset Import Task: Task for importing file via script interfaces

  • automated_import_data (AutomatedAssetImportData): [Read-Write] Automated Import Data: Data for how to import files via the automated command line importing interface

  • blueprint_type (BlueprintType): [Read-Write] Blueprint Type: The type of blueprint that will be created

  • context_class (type(Class)): [Read-Write] Context Class: Class of the context object used to help create the object.

  • create_new (bool): [Read-Write] Create New: The default value to return from CanCreateNew()

  • edit_after_new (bool): [Read-Write] Edit After New: true if the associated editor should be opened after creating a new object.

  • editor_import (bool): [Read-Write] Editor Import: true if the factory imports objects from files.

  • formats (Array(str)): [Read-Write] Formats: List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.

  • parent_class (type(Class)): [Read-Write] Parent Class: The parent class of the created blueprint

  • supported_class (type(Class)): [Read-Write] Supported Class: The class manufactured by this factory.

  • text (bool): [Read-Write] Text: true if the factory imports objects from text.