unreal.GameplayAbilityNetExecutionPolicy

class unreal.GameplayAbilityNetExecutionPolicy

Bases: unreal.EnumBase

Where does an ability execute on the network. Does a client “ask and predict”, “ask and wait”, “don’t ask (just do it)”

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilityTypes.h

LOCAL_ONLY

This ability will only run on the client or server that has local control

Type

1

LOCAL_PREDICTED

Part of this ability runs predictively on the local client if there is one

Type

0

SERVER_INITIATED

This ability is initiated by the server, but will also run on the local client if one exists

Type

2

SERVER_ONLY

This ability will only run on the server

Type

3