unreal.GameplayAbilityTargetData_ActorArray
¶
- class unreal.GameplayAbilityTargetData_ActorArray(source_location=[GameplayAbilityTargetingLocationType.LITERAL_TRANSFORM, [[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, None, None, 'None'])¶
Bases:
unreal.GameplayAbilityTargetData
Target data with a source location and a list of targeted actors, makes sense for AOE attacks
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
source_location
(GameplayAbilityTargetingLocationInfo): [Read-Write] Source Location: We could be selecting this group of actors from any type of location, so use a generic location typetarget_actor_array
(Array(Actor)): [Read-Write] Target Actor Array: Rather than targeting a single point, this type of targeting selects multiple actors.
- property source_location¶
[Read-Write] Source Location: We could be selecting this group of actors from any type of location, so use a generic location type